Well of Worlds is a Planescape® AD&D 2nd-edition adventure module.
“
Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes.
The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement!
Face off against a crazy king or steal a factol's better weapon—Well of Worlds gives hours of play. It's designed for any plane-traveling party, with adventures for characters of all levels. (An' if that ain't enough for ya, then pike it, berk!)”
Contents[]
- Introduction
- Prologue
- Chapter 1: To Baator and Back
- Chapter 2: The Mazes
- Chapter 3: Love Letter
- Chapter 4: Blood Storm
- Chapter 5: Hard Time
- Chapter 6: Epona's Daughter
- Chapter 7: Recruiters
- Chapter 8: The Hunt
- Chapter 9: People Under the Falls
- Appendix: Magic
Appendix[]
Credits[]
- Designers: Colin McComb
- Editor: Jon Pickens with Sue Weinlein
- Cover Artist: Robh Ruppel
- Conceptual Artist: Dana Knutson
- Interior Artist: DiTerlizzi
- Cartographer: Rob Lazzaretti
- Color Plates: Dana Knutson, Alan Pollack, Sam Rakeland, Robh Ruppel
- Graphics Coordinator: Sarah Feggestad
- Art Coordinator: Peggy Cooper
- Electronic Prepress Coordination: Tim Coumbe
- Typographer: Angelika Lokotz
- Border Art: Robert Repp
- Graphic Designers: Dee Barnett, Dawn Murin
- Proofreaders: Ray Vallese, Tim Beach
- Playtesters: Laura Buss, Paul Buss, Christine Clerkin, Jim Furbee, John Lyons, Jeri Lyons, Brad Matheson, Paul Nelis, Kevin Pohle, Cheryl Silva, Scott Unger, Dave Zenz
- Extra Special Thanks to: Jeff Grubb, David "Zeb" Cook, Slade Henson, David Wise