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The Transcendent Order are a faction who believe that the mind just gets in the way. Not that it's useless: the mind simply needs to be brought into harmony with the body. Act without thinking, and you act in harmony with the multiverse.

History[]

Previous factols:

Philosophy[]

Action without thought is the purest response. Train body and mind to act in harmony, and the spirit becomes ones with the multiverse.

Role[]

Membership[]

Namers

The entrance requirement is pretty easy: walking up to an existing Cipher and asking to join. The faction believes that this is enough to prove that someone knows what they want, and the faction is it. Once in, namers are mostly left to their own devices.

Benefits: All Ciphers gain a -1 modifier to initiative rolls.

Factotums

Factotums are known as masters of the heart (or simply "heart masters"). They must be at least 3rd level with recognition from their peers for actively trying to unify mind and body.

Benefits: Heart masters can place themselves in an "action trance" during an initiative phase, during which they act on reflex alone. THey gain +1 on saving throws vs mild-altering spells and effects.

Known Heart Masters:


Background Information[]

References[]

Planescape Factions
AD&D 2nd Edition
Pre-Faction War: Athar · Believers of the Source · Bleak Cabal · Doomguard · Dustmen

Fated · Fraternity of Order · Free League · Harmonium · Mercykillers
Revolutionary League · Sign of One · Society of Sensation · Transcendent Order · Xaositects

Post-Faction War: Believers of the Source + Sign of OneMind's Eye

MercykillersSodkillers + Sons of Mercy

D&D 5th Edition
Ascendant Factions: Athar · Bleak Cabal · Doomguard · Fated

Fraternity of Order · Hands of Havoc · Harmonium · Heralds of Dust
Mercykillers · Mind's Eye · Society of Sensation · Transcendent Order

Minor Factions: Free League · Incanterium · Ring Givers
Nowhere: Coterie of Cakes · Revolutionary League · Undivided
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