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The Sodkillers are a faction who hold that the multiverse's constant state is chaos, and only through constant pressure can order be maintained. When primordials rose up to dismantle the multiverse, the gods fought them back; what's good for the gods must be good for mortals.

History[]

The Sodkillers were originally one of the city's 50 factions before the Great Upheaval, but that event forced them to ally with another faction, the Sons of Mercy, forming the Mercykillers.

The new faction lasted over 600 years, until the Faction War in 130 YFHR, which split the faction back along the same ideological lines.

As factions weren't officially welcome in Sigil, the Sodkiller presence in the city mostly took the form of the Minders' Guild, a group of hired swords and assassins.

Philosophy[]

Role[]

Membership[]

Background Information[]

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Planescape Factions
AD&D 2nd Edition
Pre-Faction War: Athar · Believers of the Source · Bleak Cabal · Doomguard · Dustmen

Fated · Fraternity of Order · Free League · Harmonium · Mercykillers
Revolutionary League · Sign of One · Society of Sensation · Transcendent Order · Xaositects

Post-Faction War: Believers of the Source + Sign of OneMind's Eye

MercykillersSodkillers + Sons of Mercy

D&D 5th Edition
Ascendant Factions: Athar · Bleak Cabal · Doomguard · Fated

Fraternity of Order · Hands of Havoc · Harmonium · Heralds of Dust
Mercykillers · Mind's Eye · Society of Sensation · Transcendent Order

Minor Factions: Free League · Incanterium · Ring Givers
Nowhere: Coterie of Cakes · Revolutionary League · Undivided
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