The Sodkillers are a faction who hold that the multiverse's constant state is chaos, and only through constant pressure can order be maintained. When primordials rose up to dismantle the multiverse, the gods fought them back; what's good for the gods must be good for mortals.
History[]
The Sodkillers were originally one of the city's 50 factions before the Great Upheaval, but that event forced them to ally with another faction, the Sons of Mercy, forming the Mercykillers.
The new faction lasted over 600 years, until the Faction War in 130 YFHR, which split the faction back along the same ideological lines.
As factions weren't officially welcome in Sigil, the Sodkiller presence in the city mostly took the form of the Minders' Guild, a group of hired swords and assassins.
Philosophy[]
Role[]
Membership[]
Background Information[]
References[]
- 2nd Edition
- Planescape: The Factol's Manifesto, p. 102
- Planescape: Faction War, p. 120
- 4th Edition
- Dragon: Dragon Magazine 370, p. 14-24, Riven Justice: The Mercykillers
Planescape Factions | |
---|---|
AD&D 2nd Edition | |
Pre-Faction War: | Athar · Believers of the Source · Bleak Cabal · Doomguard · Dustmen Fated · Fraternity of Order · Free League · Harmonium · Mercykillers |
Post-Faction War: | Believers of the Source + Sign of One → Mind's Eye Mercykillers → Sodkillers + Sons of Mercy |
D&D 5th Edition | |
Ascendant Factions: | Athar · Bleak Cabal · Doomguard · Fated Fraternity of Order · Hands of Havoc · Harmonium · Heralds of Dust |
Minor Factions: | Free League · Incanterium · Ring Givers |
Nowhere: | Coterie of Cakes · Revolutionary League · Undivided |