The Sign of One are a faction that takes the "Center of All" rule for the multiverse seriously: each believes that they're the center of the multiverse, imagining the planes into being around them. Most members acknowledge that there's one real dreamer among them, but until that one's discovered, they're going to act like they're it.
History[]
The faction was founded by Rilith, a spider enthusiast. After getting bitten in the arm by a specimen known to be deadly, she repeated a mantra of health to herself, and half an hour later opened her eyes to see her arm was healthy. She then imagined finding a brand new species of spider, and did so shortly afterwards. She passed on her secret of positive thinking to other collectors, who began to see the wider application of the philosophy, and the faction began soon after.
Rilith's remains rest in a tomb in the Hall of Speakers. It's watched day and night: some believe that, if their attention wavered for even a moment, the remains might disappear, and without a founder, the entire faction would vanish with it.
After the Faction War, as many of the factions were leaving Sigil, the Sign of One and Believers of the Source -- another faction focused on the Self -- began to talk, and eventually merged into a single faction, the Mind's Eye.
Previous factols:
- Rilith (the "first Signer", may or may not have been a formal factol)[1]
- Factol Gaelan, factol during the first major philosophical shift[1]
Philosophy[]
While, in a general sense, each faction member believes that they imagine their own universe, some take the idea a step further: there's a single Signer, somewhere, who keeps the whole multiverse going through the power of their mind. They don't take the "One" in their faction name as generic, referring to each individual Signer, but specifically to this all-powerful Signer. So, of course, they call them "the One."
The current One is a githzerai living in Signpost. It is, however, not a title he claimed for himself, but one bestowed upon him by the villagers once they witnessed his ability to think things into being.[2]
Role[]
Membership[]
The Signers don't recruit as actively as other factions. While many factions simply require showing up at the faction headquarters and asking in order to become a namer, the Signers only admit people who are able to show a faculty for manipulating the multiverse, by way of predictions of the future. Prospective Signers can register their predictions at the Hall of Speakers, and if they're successful, they become namers. Namers may be offered work as clerks or runners in the Hall of Speakers.
Benefits: All Signers are able to see through illusions with an automatic saving throw to resist illusion magic.
Namers of 4th level or above may go up in ranks in the same manner: by predicting future events. Factotums may go on special missions or speaking engagements.
Benefits: Factotums have the power of imagining, where they can imagine something into or out of existence by rolling below the average of their Wis and Int scores -5. Each subsequent attempt in a given week adds an additional -5. A successful check duplicates any wizard or priest spell up to 4th level.
Known Factotums:
- Jaye[3]
A factotum of at least 10th level may become a factor. They form the core of the faction's think tanks.
Benefits: With a successful check, a factor can replicate any wizard or priest spell up to 9th level. However, if they fail the check, they lose their imagining abilities until they gain another level. A 1 means they imagine themselves out of existence, and cannot return without a wish (or another Signer imagining them back).
Known Factors':
- Sarazh[4]
Background Information[]
References[]
- 2nd Edition
- Planescape: Planescape Campaign Setting, p. 27, A Player's Guide to the Planes
- Dragon: Dragon Magazine 213, p. 18
- Planescape: The Factol's Manifesto, p. 120-129
- Planescape: The Planewalker's Handbook, p. 67
- 3rd Edition
- Dragon: Dragon Magazine 339, p. 41-43, Dead Factions
- ↑ 1.0 1.1 Planescape: The Factol's Manifesto, p. 122
- ↑ Planescape: Something Wild, p. 8-9
- ↑ Planescape: The Factol's Manifesto, p. 129
- ↑ Planescape: The Factol's Manifesto, p. 126
Planescape Factions | |
---|---|
AD&D 2nd Edition | |
Pre-Faction War: | Athar · Believers of the Source · Bleak Cabal · Doomguard · Dustmen Fated · Fraternity of Order · Free League · Harmonium · Mercykillers |
Post-Faction War: | Believers of the Source + Sign of One → Mind's Eye |
D&D 5th Edition | |
Ascendant Factions: | Athar · Bleak Cabal · Doomguard · Fated Fraternity of Order · Hands of Havoc · Harmonium · Heralds of Dust |
Minor Factions: | Free League · Incanterium · Ring Givers |
Nowhere: | Coterie of Cakes · Revolutionary League · Undivided |