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The Quasi-Elemental Plane of Ash was the Inner Plane at the intersection of the Elemental Plane of Fire and the Negative Energy Plane. It was a place that sucked the warmth from any living creature.[1][2][7]

Description[]

In most areas of this plane the ash had the consistency of hard-packed soil, though in some regions it was much less dense.[8]

The cooling cinders within the air of this plane sucked the warmth from not only living creatures, but from magical effects as well. This made long term spells such as heat metal and wall of fire ineffective on this plane. These cinders also gradually deteriorated the health of creatures of elemental fire and magma.[9]

History[]

Records found inside of an abandoned citadel on the world of Oerth hint that a community of dwarves may have tried to establish a colony in this plane, though their fate was unknown.[10]

Notable Locations[]

Other than the core of Ash, the regions of the quasiplane are measured by their proximity to other Inner Planes.

  • The Citadel of Former Flame: the home of Gazra, a creature who claimed to be the archomental of the plane, and the capital of the ash quasi-elemental empire. A variety of undead guarded the citadel including ghouls, spectres, and wraiths. The citadel itself was made from the very ash of this plane, carved and magically fused together, and was constantly altering its form in a gradual manner. Inside it was devoid of both heat and light. Both mundane and magical forms of illumination wouldn't function within it.[11]

Wasting Place[]

The border between Ash and the Quasi-Elemental Plane of Dust.

Cinder Wells[]

The border between Ash and the Paraelemental Plane of Magma.

Sea of Frozen Flames[]

The border between Ash and the Elemental Plane of Fire.

Embers[]

The border between Ash and the Paraelemental Plane of Smoke.

Sparkling Vast[]

The border between Ash and the Quasi-Elemental Plane of Vacuum.

Empty Winter[]

The border between Ash and the Negative Energy plane.

  • Citadel Cavitius: a massive skull-shaped fortress that was constructed by the Doomguard and later taken from them by Vecna, who partially repurposed the stronghold as a prison.[9]
  • The Crumbling Citadel: Once Cavitius was taken by Vecna, the Doomguard built a replacement citadel. It's constantly in the process of falling apart, and no one's quite sure why, but the Doomguard at least seem to enjoy constantly rebuilding it and shoring it up.

Inhabitants[]

The two most predominant sentient species on this plane were ash mephits and ash quasi-elementals. The former lived in scattered communities, while the latter had a substantial empire centered around the Citadel of Former Flame.[12]

There lived a roaming group of ghasts and ghouls on this plane, numbering in the hundreds, that were referred to as the Flesh Renders. Due to going great lengths of time without any sustenance, they were particularly savage undead. Some speculated that they may have once been minions of Vecna.[11]

Appendix[]

References[]

  1. 1.0 1.1 1.2 Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), pp. 108–113. ISBN 0-7869-0736-3.
  2. 2.0 2.1 2.2 David "Zeb" Cook (1994). Planescape Campaign Setting, A DM Guide to the Planes. Edited by David Wise. (TSR, Inc), p. 37. ISBN 978-1560768340.
  3. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 12. ISBN 0880383992.
  4. Bruce R. Cordell (1998). A Guide to the Ethereal Plane. Edited by Michele Carter, Keith Francis Strohm. (TSR, Inc.), p. 20. ISBN 0-7869-1205-7.
  5. Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. Dragon #120 (TSR, Inc.), pp. 42–43.
  6. Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), pp. 10–11. ISBN 0-7869-0751-7.
  7. 7.0 7.1 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 58. ISBN 0880383992.
  8. Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 9. ISBN 0-7869-0736-3.
  9. 9.0 9.1 David "Zeb" Cook (1994). Planescape Campaign Setting, A DM Guide to the Planes. Edited by David Wise. (TSR, Inc), p. 37. ISBN 978-1560768340.
  10. Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), pp. 111–112. ISBN 0-7869-0736-3.
  11. 11.0 11.1 Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 112. ISBN 0-7869-0736-3.
  12. Monte Cook and William W. Connors (December 7, 1998). The Inner Planes. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 111. ISBN 0-7869-0736-3.

Connections[]




Prime Material planeSigilThe Astral SeaThe Elemental ChaosThe ShadowfellThe FeywildPandemoniumPlutonTytherionArvandorTu'narathCarceriThe Nine HellsCelestiaThe City of BrassZerthadlunThe AbyssNachturCendrianeMag TureahLethernaGloomwroughtCosmology of the local multiverse, as of the Year of the Ageless One.

Prime Material plane
Fundamental planes: Astral SeaElemental Chaos
Astral dominions: ArvandorBaneholdCelestiaCynosureDeep WildsDemonweb PitsDismal CavernsDwarfhomeEternal SunFugue PlaneGates of the MoonGreen FieldsHouse of KnowledgeNine HellsNishrekSupreme ThroneTowers of NightTu'narathWarrior's Rest
Elemental realms: Abyss (Layers)City of BrassCresting SpiresFimbulwinterHidden RealmMuspelheimRoot HoldSky HomeSteadingThraotorUndying PyreZerthadlun
Parallel planes: FeywildShadowfell
Anomalous planes: Far Realm

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