Harbinger House is a Planescape® AD&D 2nd-edition adventure module.
And the Lady of Pain ain't pleased. . . .
Something's foul in Sigil, berk. A mad slasher prowls the streets, leaving a trail of bloody clues in his wake. Leatherheads boldly court the Lady of Pain, longing for the sharp touch of her shadow. Even the silent dabus're acting barmy, a sure sign that the Lady herself is uneasy. Are these strange events tied to a madhouse full of spell-touched sods ready to slip the bonds of mortality? A curious body'd better step carefully. After all, the dead-book's full of fools who wished for power?or got in the way of another berk's wish.
Harbinger House is a Planescape adventure for four to six characters of 4th to 7th levels. From Sigil to the Outlands and back again, the heroes must piece together a puzzle that could shake the Cage to its foundations. A dark secret of the multiverse wails to be discovered in the lunatic asylum called Harbinger House, and only the player characters can shape its power-for good or ill.
The Planescape Campaign Setting boxed set is required to run this adventure. The Planescape Monstrous Compendium Appendix, In the Cage: A Guide to Sigil, and A Player's Primer to the Outlands are recommended to enhance your enjoyment of this adventure.Contents[]
- Introduction
- Chatper 1: The Streets of Sigil
- Chapter 2: On The Outlands
- Chapter 3: Harbinger House
Appendix[]
Credits[]
- Designer: Bill Slavicsek
- Editor: Ray Vallese
- Cover Artist: Robh Ruppel
- Cartographer: Rob Lazzaretti
- Typography: Angelika Lokotz
- Color Plates: Scott Burdick, Ned Dameron, Alan Pollack, Robh Ruppel
- Border Artist: Robert Repp
- Conceptual Artist: Dana Knutson
- Graphic Design: Dawn Murin, Sarah Feggestad
- Proofreader: Michele Carter