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Dragon issue 213 was released in January of 1995. It contained the following articles related to Planescape:

Cover[]

If you're observant, you're likely to notice Robh Ruppel's cover art of the PLANESCAPE(tm) setting's Planes of Law boxed set, out next month. Robh's piece depicts a modron cathedral; saying any more than that would be giving away planar trade secrets.

Godsmen, Bleakers, Guvners & Takers: Secrets of the Planescape setting's factions[]

By Rich Baker, artwork by Tony DiTerlizzi. p. 10-20

A detailed look at Sigil's factions, and the faction system in general, this is the first appearance of a lot of later Planescape lore, much of which won't appear formally until June's Planescape: The Factol's Manifesto Buy it from DMsGuild! . The faction hierarchy (namer, factotum, factor) is first laid out here. Notable mentions include the requirements for promotion through the ranks, as well as the different faction abilities those different ranks may possess.

Other tidbits include:

  • Athar: We learn Athar factotums are called "athaons."
  • Believers of the Source: Factotums can sometimes possess source tokens, which allow entry to the Ethereal plane at will from anywhere in the multiverse, but each token only works once before disappearing.
  • Bleak Cabal: Bleaker mages developed the Howl of Pandemonium and Despair spells.
  • Doomguard: Champions of entropy are sometimes selected, and armed with special entropy blades, which act as +2 weapons, but +4 when specifically acting against the forces for which they were created.
  • Dustmen: Are divided into various Circles, and it's rumored that every Dustman who has ever died is waiting on the Negative Energy plane to be summoned back into service.
  • Free League: Indep wizards developed the know faction spell to be able to know who they're talking to.
  • Harmonium: Hardhead priests are taught dictate, an improved version of the command spell.
  • Mercykillers: Red Death factotums call themselves "justices." The factol creates "justiciars" from among the justices when special attention is needed, due to someone especially heinous escaping justice.


The Demiplane of Shadow[]

By Edward Bonny, artwork by Tom Dow. p. 22-30

This article covers the Demiplane of Shadow in detail. In 1st Edition it was mentioned in books like Unearthed Arcana and the Manual of the Planes, but went out of fashion. In 2nd Edition it was mostly relegated to supplementary material, like this magazine article. Later (as the Shadowfell) it became part of the core D&D experience. The article is explicitly mentioned as being a general D&D article and not specifically for Planescape, although it would take little tweaking for a Planescape game.

The article notes that Shadow is one of the largest demiplanes, possibly infinite in size, and may be on the verge of becoming a full plane (although it suggests its placement should be among the Inner Planes. Shadowstuff is created by equal vortices of energy from the Positive Energy plane and Negative Energy plane. The two vortices hang in the sky, although most visitors will never see them though the heavy cloud cover.

Denizens include umbrimals, shadowy counterparts to Prime Material creatures, similar to animentals. Also mentioned are shades, powerful humans and demihumans who have infused themselves with shadowstuff in an attempt at immortality. Variations are provided for priest-shades, psionicist-shades, warrior-shades, rogue-shades, and wizard-shades.

Planar Personalities: A few of Sigil's more colorful personalities[]

By Bill Slavicsek & Michele Carter, artwork by Tony DiTerlizzi. p. 32-30

This article covers many planar personalities, and is in fact their first published appearance:

  • A'kin, the friendly fiend
  • Lissandra the gate-seeker
  • Estavan of the planar trade consortium
  • Kylie, a tout

All four will be covered again over a year later in March 1996's Planescape: Uncaged: Faces of Sigil Buy it from DMsGuild! , although A'kin and the PTC appear in July 1995's Planescape: Harbinger House Buy it from DMsGuild! .

You'll Never Know Who (or what) You'll Meet: Plenty of planar-encounter possibilities[]

By Larry Granato, artwork by Terry Dykstra. p. 42-30

Three lists of possible planar encounters and situations. Like the Demiplane of Shadow, intended as a general D&D column, although still of interest to Planescape players. Samples are listed below:

  1. Interdimensional mishaps: Events like vortices or teleportation.
  2. Forces and places of the multiverse: Portals, plane-shifting vessels, stellar alignments.
  3. Strange encounters: A black coach, an anti-universe, a UFO.

Appendix[]

External Links[]

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