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Dead Gods is a Planescape® AD&D 2nd-edition adventure module. It is composed of two adventures which revolve around the theme of death and resurrection of a god: Out of the Darkness and Into the Light. Each adventure can be played separately, although the two plots can be woven together by the Dungeon Master.

Dead Gods is a 176-page adventure book featuring two scenarios that can be played separately or linked together. In the first, the heroes are drawn into an epic quest to uncover the secrets behind the return of an infamous AD&D villain long though dead. In the second, the city of Sigil threatens to explode in a faction war for control of an old church and a mysterious force lurking within it. Dead Gods also features a MONSTROUS COMPENDIUM entry for a brand-new fiend, full-color illustrations to bring scenes alive for players, and a poster sheet of maps for the Dungeon Master. Dead Gods builds on story elements first explored in the PLANESCAPE adventure anthology The Great Modron March, though that product is not required to use this one.

Contents[]

Out Of Darkness
  • Foreword
  • Introduction
  • Chapter 1: Circean Embers
  • Chapter 2: Crux
  • Interlude 1
  • Chapter 3: Masks
  • Chapter 4: Message From Thanatos
  • Chapter 5: The Bottom of the Multiverse
  • Interlude 2
  • Chapter 6: The Vault of the Drow
  • Chapter 7: The Ruins of Pellion
  • Interlude 3
  • Chapter 8: Deepest Pandemonium
  • Chapter 9: The Dead-Book of the Gods
Into The Light
  • Introduction
  • Part One: Initial Forays
  • Part Two: Crossed Swords
  • Part Three: Mysteries of the Stones
Appendix
  • Visage
  • Statistics
  • Player Illustrations

Appendix[]

Trivia[]

  • This adventure was ranked the 14th greatest adventure of all time by Dungeon magazine for the 30th anniversary of the Dungeons & Dragons® game in 2004.[1]

Credits[]

  • Designers: Monte Cook
  • Editors: Ray Vallese, Michele Carter
  • Cover Artist: rk post
  • Interior Artists: rk post, Adam Rex, Josh Timbrook
  • Cartographer: Dennis Kauth, Rob Lazzaretti
  • Typography: Angelika Lokotz
  • Graphic Design: Dawn Murin, Matt Adelsperger
  • Graphics Coordinator: Dawn Murin, Paul Hanchette
  • Project Managers: Karen Boomgarden, Steve Winter
  • Electronic Prepress Coordinator: Dave Conant
  • Playtesters: Carrie Bebris, Michele Carter, Bruce Cordell, Ted Stark, Keith Strohm, Ray Vallese

External links[]

References[]

  1. Erik Mona, James Jacobs and the Dungeon Design Panel (November 2004). “The 30 Greatest D&D Adventures of All Time”. In James Jacobs ed. Dungeon #116 (Paizo Publishing, LLC) (116)., pp. 68–81.

Connections[]

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