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The Blood Rift was the rift that the River of Blood created when crossing the planes.[1]

Description[]

The Rift served as the main connection between the Nine Hells and the Abyss, so it was the main battlefield for the Blood War. In addition, it sometimes connected to other lower planes, bringing the eternal struggle there, until it floated away or a deity took action to stop the carnage.[1]

The Blood Rift was very similar to the Barrens of Doom and Despair, with empty plains and rocky badlands, perfect for ambushes and treachery.[1]

History[]

Some time during the Hundred Years of Chaos, the Blood Rift was folded into the Abyss.[3]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 146. ISBN 0-7869-3134-5.
  2. Ed Stark, James Jacobs, Erik Mona (June 13, 2006). Fiendish Codex I: Hordes of the Abyss. (Wizards of the Coast), pp. 132–133. ISBN 0-7869-3919-2.
  3. 3.0 3.1 Mike Mearls, Brian R. James, Steve Townshend (July 2010). Demonomicon. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 50–57. ISBN 978-0786954926.

Connections[]




Prime Material planeSigilThe Astral SeaThe Elemental ChaosThe ShadowfellThe FeywildPandemoniumPlutonTytherionArvandorTu'narathCarceriThe Nine HellsCelestiaThe City of BrassZerthadlunThe AbyssNachturCendrianeMag TureahLethernaGloomwroughtCosmology of the local multiverse, as of the Year of the Ageless One.

Prime Material plane
Fundamental planes: Astral SeaElemental Chaos
Astral dominions: ArvandorBaneholdCelestiaCynosureDeep WildsDemonweb PitsDismal CavernsDwarfhomeEternal SunFugue PlaneGates of the MoonGreen FieldsHouse of KnowledgeNine HellsNishrekSupreme ThroneTowers of NightTu'narathWarrior's Rest
Elemental realms: Abyss (Layers)City of BrassCresting SpiresFimbulwinterHidden RealmMuspelheimRoot HoldSky HomeSteadingThraotorUndying PyreZerthadlun
Parallel planes: FeywildShadowfell
Anomalous planes: Far Realm

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